We are back after a brief delay.
I just got word that I am free to talk (in a limited capacity) about a project that I have been working on for the past few months. A friend- and an independent game developer also in the San Francisco Bay Area- approached me at the turn of the year. She asked me to help develop some sprites and pixel art for a bite-sized role playing game intended for ios and android. I’m not going to bury the lead here- the project was put on a hold a few days ago and there is no guarantee that we will continue with development.
This is not the first time that I have worked with a developer, but I had a lot of fun pushing myself out of my comfort zone with this project. I learned things about sprites that I had never considered before. For example, one of the design specs required that all sprites cannot have a solid, external border. This is something that I have never tried before. Personally, I like clear, dark borderlines on sprites because this forces the spriter to avoid lazy design/coloring decisions. Everyday, I had to fight my muscle memory and instinct. However, this allowed me to make some really fun sci-fi sprites that look good with a variety of backgrounds and lighting conditions.
I learned so much from this opportunity, and I will always be grateful for this. As a project manager, I feel more prepared than ever to handle any challenge in my personal or professional pursuits. I’m happy to have more time to work on Lost Noise.
Please note that the Lost Noise Cast page will be regularly updated as the story continues. Thank you everyone who voted to have Balen Frey as the next major photo/profile release.